• DEADDROP, a collaborative product of Dr. Disrespect and his Midnight society studio - check out the details

    DEADDROP, a collaborative product of Dr. Disrespect and his Midnight society studio - check out the details

    Author

    NOUSHIN

    Date

    Aug, 02.2022

    Dr. Disrespect and his Midnight Society studio collaboration brings a game
    named DEADROP, a ‘Vertical Extraction Shooter’. DEADDROP, a Midnight
    society product is ready to serve the gaming community. This game is built under
    the supervision of experienced developers, with Dr. Disrespect at the helm of the
    project, being the main creator of this game. It is fully based on FPS along with
    PvP and PvE combat mode simultaneously.

    It is in its premature form, but the players are already preparing for what to
    expect soon. In its beta version, the players will get to know about the basics and
    the functioning of the game. This is supposed to be released every six weeks, as
    announced by Midnight society. On July 30, many were able to participate in this
    new journey for the first time.

    As of the present, the game provides a single weapon with one approachable
    map. As the developers have confirmed, there are many maps and weapons to
    be added once the game is fully matured. Players with Founders Pass NFTs can
    enjoy playing the game for the time being. NFT has already given 10,000 owners
    access to Midnight’s first game. Deaddrop is only accessible in the PC version,
    whereas Xbox and PlayStation gamers have to wait until the developers’
    confirmation.

    The game is based on ‘Vertical Extraction Shooter’ where the players are obliged
    to fight through a towering skyscraper, unlike other Battle Royale games. One
    who is familiar with Escape from Tarkov can easily comprehend the similarities
    between the two.

    In gameplay, there’s a place name Hideout, where the players will have the
    accessibility of trading their loots and can even test their weapons. Other
    features such as loot rarities, number of players in a lobby, avatars, and other
    deep mechanics are still unknown to the public.

    On July 8, a blog post surfaced saying that the vision with Deaddrop is - “Our
    high-level gameplay goals are to capture the essence of arena shooter level
    design with the scale and scope of battle royal player counts and the session-to-
    session gameplay mechanics of extraction-based shooters.”

    The beginning of Deaddrop seems to be very fiery, and it will be interesting to
    see how things unfold for Midnight and its developers once they release its full
    version.